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Teryn's Tresses... or 'how to 'do an elf'
by Merekat |
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| Hair. How do you render hair? Thought only your hairdresser knew for sure? Not anymore! He's the tutorial that goes to the root of the question and leaves you no longer stranded for answers. In part, this is a how-to, but also just general suggestions. Everyone has their own style, and you should 'do whatever feels good for you so don't brush your own ideas aside...
*ahem* sorry... This is the hair tutorial I submitted for publication in a book entitled Digital Fantasy Painting. It will be published in the US and Canada under Watson-Guptill and out of the UK via Ilex Press. |
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| Step One: | After creating the other elements of the elf, I first very loosely painted in the general shapes for the hair. One of the key important details of doing hair is remembering how hair flows. Even when dry, hair tends to flow in odd-shaped ribbons or sections. Think of it also as fluid, like water in a stream. Sure, it might part here or there for a rock (like an ear or whatnot) but all in all, it follows gentle curves and obeys the laws of gravity from the top of the head to the sides like a waterfall.
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| Step 1a & b: |
Make a new layer. To make more sense of the shapes, take the pen tool and create a path for the sections of hair. Use the drawing as a general guide. Select the path and click the arrow at the right corner of the paths pallet. Fill the path with a light brown to begin with.
You don't have to keep every section on a separate layer, as that will get quite large in file sizes later, but about three layers is good for this.
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| Step Two: |
To create more realistic hair details, take a small hard brush (about five pixels will do) set to 85% pressure with the smudge tool and drag full strokes following the movement of the hair sections. Then I would start in the middle of a highlight or a shadow to get finer details, because if you always drag from the ends, it'll zigzag the hair rather than add strands.
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| Step Three: |
As you can see, I have all of the finished smudged hair layers shown on the elf. Now to add some contrast and life to the hair. Take a large fuzzy brush (200 pixels or so) set to 'multiply' and an opacity of about 45% with a rich medium brown, shade the layers to add more depth to the shadows. For the highlights, choose a light warm brown with the same brush, set to 'color dodge' at an opacity of about 19% and lightly build up some brightness in the highlight areas of the sections.
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| Step Four: |
This part takes a couple steps. Firstly, on the hair section ends, turn off the layer lock and take a hard eraser (the 'Spatter 12 pixels' brush in particular, and made it fade in size to 0 in about 53 steps. Then I roughed up the edges a bit to make the end of the hair softer. You should do this even maybe a little more than I did here, as hair naturally will not end harshly unless it is wet. It will look fuzzy except for maybe a strand or so (see figure 'a.').
Make a new layer. Next: the stray strands which finalize some of the randomness and detail of realistic hair. Taking colors similar to the area of the hair next to the strand, set a small hard brush (5 pixels and less... vary the sizes) to fade size about 250 steps (for this piece, at this resolution) and fade color from the foreground color to the back (see figure 'b.'). Remember, follow the general direction of the hair sections! |
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| Final: |
For my final piece, I flattened all of the hair layers and locked the layer. Taking environmental colors from my fog (in this case, steel blues) I simply toned the outside of the hair with a large fuzzy brush set to 'hue'(29% opacity) or 'color'(12% opacity). Make sure the outline of the hair blends in slightly with the background. It will make the hair look more natural.
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